4. Make the climb playable
Turn your mountain scene into a forgiving climb with real gaps, landings, and quick retries.
Send:
$quill-tutorial Continue Mountain Climb. Make my approved route playable with broad ledges and comfortable jumps. A missed jump should return me quickly to my last safe ledge while keeping my story progress. Keep the climb free of lives, damage penalties, countdowns, and required dash jumps. Give me the preview link and controls to play to the station.Try the climb
Section titled “Try the climb”Open the preview. On a keyboard, arrows move, Shift runs, Space jumps, and Tab interacts. Follow the on-screen help during conversations. On a phone, use the movement, jump, and interaction controls your assistant identifies.
Cross a gap, deliberately miss a jump, then try again. Ask for wider ledges or shorter gaps to make the climb comfortable.
Checkpoint
Section titled “Checkpoint”Your feet land on visible ledges. A missed jump returns you safely, and you can reach the station entrance. Tell your assistant when the climb feels comfortable; next you’ll build the interior.