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6. Connect the radio and rescue

Connect your climb, station, and characters into one complete rescue story.

  1. Climb and read messages
  2. Restore power
  3. Light the beacon
  4. Send the same messages
  5. Rescue

Send:

$quill-tutorial Continue Mountain Climb. Use these lines for the radio story:
First message: “This is you, ten minutes ahead. Take the upper ledge by the bent pine. The station is still there. Keep climbing.”
Second message: “Inside the station, follow the beacon's cable to the breaker beneath the window. Reset it, then light the beacon. You're going to bring someone home.”
Climber's arrival: “I saw your light through the snow. Thank you for keeping it on.”
Meteorologist's reply: “Come inside. The storm is passing.”
Let me approve the script, then connect the story actions and give me a preview link. Show both messages during the climb. Inspecting the dark beacon should explain the power problem. Let me reset the breaker, switch on the beacon, then deliberately choose to transmit the exact messages I received. Show the climber arriving and the clouds opening afterward.

Read the words. Request changes or say “I approve this script.” Keep the received and transmitted messages identical. Read them on screen in this lesson; the next adds voices.

Open the preview and play from the mountain to the station. Read both messages, follow the cable, reset the breaker, and see power return. Light the beacon, then choose to transmit at the radio. Watch the climber reach shelter as the clouds open onto the mountain view.

Repeat a device action and re-enter the station: the rescue stays complete. Your assistant also checks that progress survives reopening the game. Tell it whether the story makes sense before continuing.

Next: Add music, voices, and sound →