4. Add steering and scrolling
Use your chosen controls to fly through the scene you accepted.
In the example, keyboard controls steer the ship; on a phone, dragging a finger steers it. Scenery moves downwards to suggest upward flight. Keep the controls and direction you chose in lesson 1.
Send this in your tutorial conversation:
$quill-tutorial Add the steering and scrolling we chose for my Space Fighter game. Keep my accepted ship and scene. Give me a play link and explain each key and touch control, including what happens on release. Show me how to try them on desktop and phone.Open the link. Start, stop, move diagonally and reach each screen edge. On a phone, steer with your chosen touch controls and lift your finger.
If needed, request an adjustment: “Make the ship stop when I release the arrow and keep the scenery speed.” Describe drifting instead if that’s your choice.
Playable checkpoint
Section titled “Playable checkpoint”Keep the controls or try your adjustment. Your ship responds as agreed, stays within the play area and travels through the scene in your chosen direction. Tell your assistant “Keep these controls.” You’ll add shooting and enemies next.