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Quill.

5. Add enemies and retry

Add shooting, an enemy and a way to try again to your flying game.

Describe an enemy in your tutorial conversation: “A slow drone crosses the screen and fires one visible shot.” Then send:

$quill-tutorial Add one enemy to my Space Fighter game using my chosen firing, health and retry rules. Keep my accepted ship, setting and steering. Show me the play link, firing controls and damage feedback. Let me try this encounter before adding a few enemies across the stage.

In the example, hold a keyboard steering control to fire. On a phone, hold a finger on the play area, even without moving it. Release to stop firing. Losing restarts the whole stage, with no mid-stage checkpoints. Use your chosen controls and retry rule when they differ.

Open the link. Fire, dodge, take a hit and lose. Keep it or ask for an improvement, such as brighter enemy shots against the river.

Try again. You can recognize and dodge enemy shots, hit enemies and see damage to your ship. Firing and release follow your choices. Losing starts a fresh attempt with old bullets cleared. Tell your assistant “Keep this encounter and add the remaining enemies.” Play them before continuing.

Next: 6. Add a boss →